Gaming

229

Black Ops Custom Playercards Showcase Gamers Artistic Talent

Gamers get the chance to express themselves using Treyarch’s “Playercard” utility, which allows them the opportunity to display their creativity or lack thereof.

Click here to read more and to see our “Best Of” gallery of emblems.

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48

The Most Illogical Methods Of Transportation In Gaming

As far as transportation goes, we’ve seen some pretty absurd ideas over the years. Here’s a small list that comprises just a few of the bizarre, unfeasible, or just plain nonsensical ways of getting from point A to point B.

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16

The Canada Cup: There And Back Again

A Street Fighter’s Tale documenting Canadian Brian Leung’s amazing performance at the recent Canada Cup and his near rise to fame against the legendary Daigo Umehara.

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21

Lufia: Curse Of The Sinistrals Review

Read our Lufia: Curse Of The Sinistrals review and comment below the article for a chance to win a copy of the game.

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29

Local Clubs Host StarCraft 2 Tournament For UNICEF

The Terran dominion, enigmatic Protoss and Zerg hordes fought hard yesterday, but not for victory, instead, they fought for charity.

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24

Black Ops Hidden Zombie Mode

How to unlock the secret zombie mode offered in the new Call Of Duty: Black Ops game.

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1,035

World’s First Complete Call Of Duty: Black Ops Review

Wild Gunmen’s world’s first complete Call Of Duty: Black Ops review. All the details and opinions you could ask for and no spoilers.

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17

Great and Wasted Game Design Ideas

Every once and a while, however, a developer will toss something new into their game, which will change the genre forever, create an entirely new type of video game or survive as a solid idea that’s implemented in other games as well.
I present to you a few ideas that I would liked to have seen reach into other games.

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9

Metal Gear Solid: Peace Walker Review

As much as I am against both peace and walking, I played this entire game.

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27

The Stuff of Nightmares: Nightmare Fuel And Video Games

As gamers, we tend to have a pretty high tolerance for terror. Vanquishing demons and devils, slaughtering fel monstrosities; it’s all in a day’s work. As a result, to scare us, well and truly scare us, the developers have to get creative.

This list isn’t just devoted to the myriad monsters that are thrown at us- we’d have more than enough from a single Silent Hill game, were that the case.

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